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	<title>BlenderNet - Group: BlenderNet Customer Support</title>
	<link>https://www.blendernet.com/?page_id=21&#038;group=2</link>
	<description><![CDATA[Distributed rendering made easy]]></description>
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<item>
	<title>jestock on Dead?</title>
	<link>https://www.blendernet.com/?page_id=21/general-support-questions/dead/#p35</link>
	<category>General Support Questions</category>
	<guid isPermaLink="true">https://www.blendernet.com/?page_id=21/general-support-questions/dead/#p35</guid>
	<description><![CDATA[<p>Yes, we are still planning to launch the service. As of now we do not have a planned release date.</p>
]]></description>
	<pubDate>Tue, 07 Jun 2011 11:12:52 -0600</pubDate>
</item>
<item>
	<title>yo on Dead?</title>
	<link>https://www.blendernet.com/?page_id=21/general-support-questions/dead/#p34</link>
	<category>General Support Questions</category>
	<guid isPermaLink="true">https://www.blendernet.com/?page_id=21/general-support-questions/dead/#p34</guid>
	<description><![CDATA[<p>You guys still planning to launch a Blender render service?</p>
]]></description>
	<pubDate>Sun, 10 Apr 2011 20:19:22 -0600</pubDate>
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<item>
	<title>jestock on Alive ?</title>
	<link>https://www.blendernet.com/?page_id=21/general-support-questions/alive/#p33</link>
	<category>General Support Questions</category>
	<guid isPermaLink="true">https://www.blendernet.com/?page_id=21/general-support-questions/alive/#p33</guid>
	<description><![CDATA[<p>BlenderNet is essentially a renderfarm in the traditional sense but with a much easier to use interface. The machines that handle the actual rendering of your scenes are called <em>Nodes</em>&#160;and are managed by the BlenderNet User Interface. The BlenderNet Job Scheduler handles the task of distributing the tasks to the various Nodes who perform the rendering. Once rendering is complete the jobs are sent back to the BlenderNet Job Scheduler to be distributed to the proper user account for retrieval.</p>
<br />
<p>BlenderNet supports different types of Nodes: Official Nodes which are provided and maintained by the staff at BlenderNet and Contributed Nodes which are provided by other members. In order to use the Official Nodes to their full potential you will need to purchase what we call Credits. These Credits are used as a type of currency for BlenderNet and are only used when your task is rendered by an Official Node. If you do not have any credits then your task will be rendered using Contributed Nodes and there is no cost.</p>
<br />
<p>The pricing scheme is still under development but the above should give you a good overview of how pricing will work with the BlenderNet service.</p>
]]></description>
	<pubDate>Thu, 11 Mar 2010 08:41:07 -0600</pubDate>
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<item>
	<title>pyroevil on Alive ?</title>
	<link>https://www.blendernet.com/?page_id=21/general-support-questions/alive/#p32</link>
	<category>General Support Questions</category>
	<guid isPermaLink="true">https://www.blendernet.com/?page_id=21/general-support-questions/alive/#p32</guid>
	<description><![CDATA[<p>okay , that a great news !</p>
<p>But your service is a cooperative rendering service where you can join your computers&#160;to the grid</p>
<p>for&#160;help yours and&#160;others projects calculation or is a traditionnal renderfarm services where you&#160;to rent\buy</p>
<p>computer power from a big&#160;renderfarm on your side ?</p>
]]></description>
	<pubDate>Tue, 19 Jan 2010 18:01:35 -0600</pubDate>
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<item>
	<title>jestock on Alive ?</title>
	<link>https://www.blendernet.com/?page_id=21/general-support-questions/alive/#p31</link>
	<category>General Support Questions</category>
	<guid isPermaLink="true">https://www.blendernet.com/?page_id=21/general-support-questions/alive/#p31</guid>
	<description><![CDATA[<p>BlenderNet is very much alive, however at the moment the project is dormant. We are currently re-assessing our queue manager for faster performance and hope to have a working public demo available soon. The biggest challenge at the moment is computing power. Simply put we need more hardware resources in order for BlenderNet to perform at its full potential.</p>
<br />
<p>You will not be able to submit a project for rendering until we open the service to the public. BlenderNet is currently in the late alpha stage and is very close to being complete for a public demonstration. Once we have more dedicated resources for rendering we will be launching another public test. Subscribe to our news feed to be notified when the public test will occur. In the meantime please feel free to ask any questions you may have.</p>
]]></description>
	<pubDate>Tue, 19 Jan 2010 13:03:26 -0600</pubDate>
</item>
<item>
	<title>pyroevil on Alive ?</title>
	<link>https://www.blendernet.com/?page_id=21/general-support-questions/alive/#p30</link>
	<category>General Support Questions</category>
	<guid isPermaLink="true">https://www.blendernet.com/?page_id=21/general-support-questions/alive/#p30</guid>
	<description><![CDATA[<p>Hi !</p>
<p>Just want to know if your service is alway be supported or is dead.</p>
<p>Because it&#39;s seem to be a really cool service but i don&#39;t see any sign</p>
<p>of life until august 2009 , date of the last news. And no application is</p>
<p>available to download for install it on my computer. I trying to submit a</p>
<p>test too and it&#39;s seem to not working.</p>
<br />
<p>thanks and hoping you keep working on this great project !</p>
]]></description>
	<pubDate>Tue, 19 Jan 2010 12:12:02 -0600</pubDate>
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<item>
	<title>BrianH on FIRST! Question</title>
	<link>https://www.blendernet.com/?page_id=21/general-support-questions/first-question/#p22</link>
	<category>General Support Questions</category>
	<guid isPermaLink="true">https://www.blendernet.com/?page_id=21/general-support-questions/first-question/#p22</guid>
	<description><![CDATA[<p>Hello rhellik,</p>
<p>BlenderNet is being designed to manage our own dedicated render nodes as well as your own. &#160;The software is completely cross platform and managed through a web-based interface (at <a href="http://www.blendernet.com/members" rel="nofollow" target="_blank">http://www.blendernet.com/members</a> ). &#160;Current functionality supports our dedicated nodes at the moment, but we are working very hard to get our contributed render node management working. &#160;This will allow you to run our software on your render nodes and create an extremely easy to use and setup render cluster.</p>
<p>We are also aiming to provide a commercial rendering solution, so at the moment there are no plans for a free service plan. &#160;We do however plan to make it the most affordable solution for rendering and distributed rendering management.</p>
<p>If you&#39;d like to participate in the public beta, keep your eyes open in the News Section for an official announcement. &#160;Unofficially though, you can join us in #blendernet on irc.freenode.net (port 6667).</p>
<p>Regards,</p>
<p>Brian&#160;</p>
]]></description>
	<pubDate>Mon, 20 Jul 2009 00:44:54 -0600</pubDate>
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<item>
	<title>rhellik on FIRST! Question</title>
	<link>https://www.blendernet.com/?page_id=21/general-support-questions/first-question/#p21</link>
	<category>General Support Questions</category>
	<guid isPermaLink="true">https://www.blendernet.com/?page_id=21/general-support-questions/first-question/#p21</guid>
	<description><![CDATA[<p>Hi,</p>
<p>I&#39;m very interested in your project and wanted ask how it exactly works.</p>
<p>As far as I unterstand It&#39;s possible to let Blender scenes be rendered over your render nodes. But we have a small network of computers of our own, where we would like to distribute rendering across our own computers. Would that be possible with the web based interface as well? What would we have to install on the other computers?</p>
<p>Also, Is it a free service your offering? What about the offline network distribution.</p>
<br />
<p>You might be interested to know that I pointed out this site to Blendernation.com, so there might be a news item up about you soon. Expect many users coming flooding in. 🙂</p>
]]></description>
	<pubDate>Sun, 19 Jul 2009 03:51:46 -0600</pubDate>
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